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I'd say this is fairly solid for a simple survival horror. Some odds and ends seem to offset me from the full experience. First of being the disposal of the lighter after lighting the fireplace...to make the valve appear. Seems kinda silly, would've been more interesting to have the valve be revealed with lighting the fireplace and having said valve be amidst the coals and wood. But I suppose writing a new object for each little fetch quest can be quite deterring and slow to the game's progression.

Secondly, perhaps instead of only healing one block of health, the medical kits can heal two. I find it at odds and ends when these creatures eat my health faster than I can let the lead out.

Also some short descriptors or perhaps fearful exclamations of the player character after every defeated monster would instill some more immersion into the experience. I almost feel like it is normal due to the character's mild familiarity with the subject matter though it has come to life before him.

Not really a fan of the art style, but it's not bad on the eyes.

Pretty solid game so far, gonna reload and try again.

Keep at it. We need more horror genre.

JTSquires responds:

Thanks for the suggestions.
1.The fireplace secret was a homage to the Resident Evil series (where items burned out of paintings hanging over a fire place) I originally had a cut scene for it but had to scrap it do to file size.
2. Ive thought long and hard about the health/bullet ratio for this game. Ive been told that the game is a challenge and is hard due to the monsters. I think I will balance it out slightly in the next episode, but I want it to remain a challenge. I definitely like your idea about dialogue after killing the enemy though, I will put thought into that.

Thank you for taking the time to check the game out and give me input. It is greatly appreciated.

Story was better than most....

Chemicals from a factory upstream in the drinking water, causing delirium and schizophrenia. I love the twist at the end, though it was sort of expected. I'm not saying it was unoriginal. Of course it seemed the only clear explanation to the events though when I put one and one together, I figured it out. Aside from the graphics, your navigation system needs a bit of work. Because It was nigh-impossible to tell the flashlight from everything else. So that could use some work. I also enjoyed the ambiance you brought with your game. I will say I wish to see a remake or perhaps a sequel. Maybe Ivy gets placed in a mental ward and some more spooky-stuff happens there. But you're the writer/artist of this flash not me. Though I'm glad I found this. Everyone else thinks popping faces are scary. But true horror is the reality of situations. That's why I thought the whole Chemical schizophrenia story was more scary than some far-fetched ghost tale. Because something like that could happen. I hope to see more of this in the future. Good luck and thanks for a decent flash game. =)

Ms-Bowser responds:

Thanks a lot! :D

I'm happy you enjoyed the story and ambience, because they are my highest priority.

I have been thinking about making a sequel, however it would be difficult.
After the dramatic events of Nocturnal Letters, I need a completely different and interesting location..

I'm working on something completely different right now :)

good..can use some work

First off i thought this was a good game im here for the pros and cons
first the blood wasnt as real so please improve
second if this is about germans killig people *most likely jews or american soldiers* try to add more background of who the people where maybe have the commanding officer of the germans leave a written or typed detailed report of what happend you know fill in more infermation for the veiwer, come up with puzzles somthing that can get people thinking and maybe make it if they dont solve this fast somthing bad happens, maybe get close ups on pictures and maybe a safe behind the picture like add hidden items you have to look maybe add riddles old ones that where common would do man i have so many ideas

good stuff i loved the storie line thats what gave the game its true formand the letters in the begging though make it less detailed and more brief about what happend and have parts in the game where the main charachter or you face the victims rath or call for help if you think about it you can make a bigger better game

Bat-Company responds:

For starters: thanks for the kind review.
The blood did not have a real texture, I hope it's better in Atrocitys 2. I will keep your tips about more background in mind, and will try to put more interaction in the next games. You do have a lot of ideas, don't wanna make a game yourself? :-D

Greetings!

I'm just here with nothing better to do for a few hours.

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Joined on 9/13/06

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